UX/UI
Research
Figma
Illustrator
October - November 2021
(4 week sprint)
We all know that volunteering at a young age has many benefits, like devloping important life skills, discovering a passion, or simply giving back in an effort to make a positive impact on the community. Unfortunately, many high schoolers miss out on these opportunities, due to their inability to find volunteering events that are both, interesting and accessbile to them. Besides, most students lack the motivation to find community service opportunities, due to the long and effortful process of finding the right ones.
In an effort to fill this existing gap, and increase the amount of high school volunteerism, I plan to design a solution that streamlines the volunteering experience for high school students.
To ensure that my solution was superior to existing volunteering apps, in both content and experience, I conducted a competitive analysis on three established volunteering apps: Golden, Point, & Just Serve.
Specifically, I wanted to gain deeper insights into each platform's flows, functions, and features. Understanding these aspects within my competition would allow me strategically design a solution that built upon existing ones.
After identifying several problems that exist within current volunteering discovery options, I deployed a survey to gather more insights from high school students.
I want to design a digital solution that acts as a one-stop volunteering platform for students. Interviews revealed that an on-the-go solution, such as a mobile app, would be most accessible to students.
To finally bring my ideas to file, I sketched each screen defined in the user flow above. These sketches helped me establish the app's information architecture and overall navigation. I planned to convert these sketches into wireframes, and conduct some user testing to confirm the design's layout.